Showing posts with label Xbox Live. Show all posts
Showing posts with label Xbox Live. Show all posts
Monday, June 10, 2013
Microsoft Press Conference Recap
- Metal Gear Solid V: The Phantom Pain began the show, with Hideo Kojima taking the stage after a new trailer. The game is a next-generation title running on the Fox Engine.
- The Xbox 360 is getting a new revision, this time it's outer case resembles that of the Xbone. No word on a price drop for the now 8 year old console.
- From July until November XBL Gold subscibers will get 2 free games per month from Games on Demand, sort of like the giveaways Sony does with PS+ on the PS3 and Vita. No word on what games will be available for this offer.
- World of Tanks is coming to the 360 as a free to play title.
- Rounding out the Xbox 360 content, a new Dark Souls II trailer was shown and the September release of Grand Theft Auto V was mentioned.
- Ryse: Son of Rome, which was once a 360 Kinect-only title in past E3 shows, is now a CryEngine made Xbone game that appears to have a controller based hack and slash mechanic.
- Killer Instinct is getting rebooted as an Xbone exclusive. Madcatz is developing a companion arcade stick for the release of the game.
- New Forza 5 trailer with promises of adaptive AI that learns your playstyle and goes off and races for you while you're away.
- Quantum Break is apparently a mixture of a sci-fi TV show and decision-based game mechanics that affect how the story of the show plays out.
- Insomniac, the once Sony-exclusive developers of Resistance and Ratchet and Clank, are making a new Xbone exclusive open world FPS titled Sunset Overdrive.
- D4 is another Xbone exclusive with cel-shaded visuals. Nothing to indicate what type of game this is or how it plays was shown.
- Project Spark is a user-generated content creation game made with elements similar to Spore and Modnation Racers. It apparently incorporates a good deal of Smartglass technology.
- The Xbone exclusive Crimson Dragon was announced. It is made by the creator of the niche cult-hit Panzer Dragoon Orta and appears to be reminiscent of the prior Panzer Dragoon game mechanics.
- Smartglass can apparently be used to set up XBL multiplayer games while you play another singleplayer game on the console. It seems to have Marketplace access as well.
- Streaming functionality is now part of the Xbone via Twitch.
- Increase in the number of XBL friends and MS Points are now being converted to standard currency.
- Dead Rising 3 in-game demonstrated on-stage. Apparently an Xbone exclusive, incorporates Smartglass options into the game mechanics.
- Witcher 3 is now officially coming to consoles via Xbone.
- Battlefield 4 is coming to Xbone, with exclusive downloadable content.
- A CGI trailer announcing Halo 5 as an Xbone exclusive was shown, with a speculated release date in 2014.
- As seen in the leak from Game Informer, Respawn's first game is Titanfall, a sci-fi FPS set in a world with mechs. Titanfall is coming to Xbone, Xbox 360 and PC.
- The Xbone hardware will release this coming November at a whopping $499.99.
Friday, May 24, 2013
Xbox One: Not Just Game DRM?
As the backlash to the Xbone console rages on, MCV continues to post rumors that if true will make this device the absolutely most anti-user and unappealing home electronic contraption to ever be conceived.
The latest in the train of bad rumors came today with a story claiming insiders have confirmed that the Xbone's mandatory Kinect camera functions will act as a visual DRM measure to check how many people are in a room viewing a piece of media. Apparently this is supposed to fall in line with a patent filed by Microsoft in the recent past.
The general idea is that the copyright holder of something like a movie or TV series could decide as part of a licensing agreement just how many people are allowed to view that media and Kinect would read and detect whether you are over your licensed limit and respond by stopping playback or demanding more goddamned money via microtransactions if your viewing party is too large.
" If it is deemed that too many people are present, the user will be prompted to pay an additional fee to upgrade the licence.
Says the filing: “The users consuming the content on a display device are monitored so that if the number of user-views licensed is exceeded, remedial action may be taken.”
It should be noted too that Kinect is designed to continuously observe its roommates. It also adds that the T&Cs for any particular piece of content can be determined by the copyright holder."
Again, it must be noted that this is all rumor right now, and nothing regarding the Xbone is set in stone, but if this comes to pass as true then I can only hope this device tanks harder than the Virtual Boy, the NGage or the 3D0. This is unacceptable to force a mandatory spy camera in with a device to monitor people in their own homes in order to police how well they comply with corporate mandates. This is like something out of a George Orwell work, and what I would expect from a games console if it were designed in North Fucking Korea.
If this becomes reality in the end product then Microsoft's executives have truly gone beyond being simply out of touch with normal humanity and entered into a domain of being a comic book villain made real.
Thursday, May 23, 2013
For the Dumbasses: Clearing Up PC vs Xbox One DRM
As the fallout from Microsoft's day of woe (Xbox One reveal) continues and they get roasted by the gaming community left and right nonstop, some of their apologists, who are no doubt shellshocked that their favorite console corporation is under such assault of negative opinion, are scrambling to find any defense they can for the bullshit anti-consumer tactics that are set to be launched on the Xbone TV switcher.
In their desperation they try to call out PC gamers and ask them such stupid questions as "Why is this a big deal? Isn't it the exact same DRM as Steam and PC games?" Thinking they've thrown a brilliant rhetorical jab at their opponents they fail to notice the only thing they've done is display a shocking level of ignorance about the vast world of difference between PC gaming and console gaming.
So, as a public service to the clueless, uninformed and the willfully ignorant who would pose such a moronic question, allow me now to spell out why lack of ownership rights has been accepted to a certain degree in the realm of PC gaming. I hope I can explain for even the most simple-minded of readers why restrictive DRM on services like Steam is not drawing the wrath of the gaming public like the proposed DRM of the Xbone is.
- On a PC I have complete control of all the hardware and software installed on my system. I can switch any component I want and run any program on my OS I want. On an Xbox I can only use overpriced Microsoft approved hardware and software. On Xbone the hard drive won't even be replaceable.
- On a PC I have free reign to modify my games any way I want to, with the exception of MMORPGs which are more of a service platform than a traditional game. I can even copy my game files for archiving or remove things like the Steam DRM with a little know-how and/or a guide. What are the chances any of this will be available to Xbone users?
- On a PC I can run older games dating back to the days of Doom and Wolfenstein alongside newer tech-intensive games like Metro: Last Light and The Witcher 2, and my library of games can be modified to be future-proof to play on new operating systems and hardware as they come out. Xbone can't even play 360 games and the game library will likely only have a playable lifespan equal to Microsoft's desire to run XBL servers for the console. 10 years from now your copy of Forza 5 might only be usable as a drink coaster once Microsoft pulls the plug on Xbone services.
- Steam is a FREE service that has FREE online play and the store often features amazing sales where major AAA games, many less than a year old, get price drops of 75-80%. For less than $15 you can pick up entire packs of games and entire series of popular franchises. Xbox Live almost never offers deals like these, and even with Steam's DRM in place the fact that they often drop prices of games to levels where they compete not with other games, but with everyday consumable items truly does go a long way to soften the blow of the loss of ownership of the software. If you pick up the first two Bioshock games for $5 are you likely to complain later that technically you really only bought the license to use the game code? Probably not.
- Competition improves PC services in a way that you don't see on consoles. Sure, there is some competitive fire between Playstation Network and Xbox Live, but for the most part they are closed monopolistic ecosystems on the platforms they inhabit and are not subject to the same pressures a service like Steam is. For the savvy PC gamer who doesn't like Steam they can often simply choose to go buy the game they want at Gog.com (DRM-free), or Amazon, or even for the masochistic, Origin. There's no shortage of competition in the PC gaming space, and it's that competition that forces companies like Valve or Good Old Games to be as consumer-oriented as possible.
- PC games are almost always the best versions of the games technically. While consoles age over their lifespan to the point where after a couple years many games are unable to run even at 30 frames per second in 1080p resolution, the constant evolution of PC hardware allows the same games to run at even higher resolutions, sometimes spread across multiple HD monitors, with more detail and a steady 60 frames per second on a system with even a moderately priced graphics card and CPU. There's just no way around it, the PC version of a game is typically THE definitive version.
Hopefully for those who use comparisons full of ignorance and logic failures in regards to PC gaming vs Microsoft console gaming this will clear things up a bit. Hopefully it will make them realize why their arguments are bad and why they should feel bad for making them. Maybe, just maybe, it could help them understand why they should re-evaluate where they should spend their money this coming holiday season in regards to gaming hardware.
Of course, the problem for some is that they'd have to get their heads and eager tongues away from Don Mattrick's asshole first in order to read this, wouldn't they?
Tuesday, May 21, 2013
Let's Be Blunt: Xbox One Can Fuck Itself
Today at the Redmond, Washington Microsoft campus, the Xbox division officially revealed it's long-rumored and often-discussed next-generation console, dubbed the Xbox One.
When I first heard the name during the broadcast I had to double-check my Twitter feed to make sure I got the right info because I was confused by the prospect of a company releasing it's third device with the name Xbox calling the latest version "One", especially when that designation was already worn on the product of a competing company from two generations and more than a decade ago (PSOne). Even at three hours after the end of their conference, when I Google image searched "Xbox One", I still received many more hits for pics of the original Xbox console than the device which was supposed to be lighting the internet on fire with discussion and trending social media. This is not the smartest move ever by Microsoft, but from what I can tell it's the least of the problems this device presents to the world.
In the early stages of the conference we got to witness a half-hour long demo of the One being used as a TV tuner with instant switching to game functions, XBL Marketplace and general internet browsing via Internet Explorer. All of this was controlled via Kinect hand gestures and talking, and while it's all very cool-looking on a controlled stage and very reminiscent of Minority Report sequences, I couldn't help but laugh to myself as I pondered the pinch and squeeze gestures or the switching tabs on the OS motions being accidentally triggered by children in the living room playing with their toys or someone moving their arms suddenly to answer a phone, hand something to another person or grab something off a table.
All that aside, the most puzzling thing was that the vast majority of this presentation was about the Xbox One being used as a TV box, and we're living in an era when TV services are becoming threatened by independent streaming services like Netflix and Hulu that operate across many devices, including sub-$100 units sold right now in retail chains or stuff built into most modern HDTV sets by default that will never require someone to rush out and buy a new TV-tuning console that will likely retail for at least $400 this holiday season. Don't get me wrong, the Xbox One did these functions with a good deal of style and grace, but it wasn't so far advanced over the large list of connected devices and services already available and already installed in millions of homes worldwide that it would drive people to switch from what they already have. While it's obvious that games consoles need multimedia functions to be relevant, it seems Microsoft has taken this message a little too far and made this device more of a (potentially) $400+ competitor to a Roku box than a competitor to Playstation or Nintendo.
This sort of focus isn't a surprise in the era of Don Mattrick running the Xbox division of Microsoft, as we've seen for years now in E3 conferences, and what minimal percentage of the time allotted was devoted to upcoming Xbox One games was painful, to say the least. They showed a CG trailer for Forza 5 that didn't look any better than anything seen in current high end PC racing games or the coming Playstation 4 title Drive Club. They showcased a new game from the developers of Alan Wake that started with a poorly acted live-action sequence (I thought FMV games died with the 3D0) of a creepy young girl talking about her mysterious powers that quickly jarred the senses by switching to CGI footage of a boat crash and cops getting shot. None of the supposed "in-game" footage looked like it couldn't be done on a 360. We then got the usual multiplatform EA Sports and Activision Call of Duty: Ghosts crap, with the now standard promises of timed exclusivity on downloadable add-ons. The only hint of a Halo title was not a game but more of Microsoft becoming obsessed with TV and announcing a new Halo show directed by Steven Spielberg.
All in all this conference was boring, irrelevant to the gaming audience at large and confirmation that my choice to abandon Microsoft consoles in favor of PC gaming was the correct one. In spite of all that, what really inspired my obviously inflammatory title for this blog is the post-event news which broke out across the web that affirmed some of the fears many had about Microsoft taking their hubris and domination of a closed off platform too far and enacting DRM measures which hinder paying customers and reduce their rights while offering nothing of value in return. Specifically I'm referring to this:
"Reports are claiming that Xbox One will require all games to be installed on the console's HDD before they can be played.
According to Wired, if owners want to use the disc with a second account they'll be asked to pay a fee and install the game from the disc, suggesting that once games are installed you won't need to insert the disc to play." -IGN
What's further complicating this mess is the fact that Microsoft's own people are saying these game installs are tied to accounts, not consoles, and while they claim there's no mandatory "always-on" connection, it seems impossible to register and validate an install key without one.
So what's the story Microsoft? Is it tied to an account? If so does that mean households with more than one user of a machine, who may like to track their own individual game completion and Achievements on their own profiles, now have to discuss and debate each other over who gets to install the game to their XBL account? If you are going to require this key system, are you going to drop the prices of games and offer similar sales prices that we see on PC that make the removal of user ownership rights more acceptable on that platform, or are you and your publishing partners still going to insist on $60 discs and massively overpriced download versions that never drop below $30 until many years after release, if ever?
This sort of DRM, which is intended to appease a pitiful AAA games industry that blames end users and Gamestop for their poor business practices and over-expenditures on "blockbuster" games, is shameful and yet another sign that the AAA mainstream-big-publisher games industry will go down in flames before realizing the root cause of their financial woes. Instead of facing the real problems of homogenization, bloated budgets and poor product management they will blame all of us who play and buy games and the retailers who keep interest in gaming going by catering to an audience who may like to browse through back catalogs of used games that often feature older titles that are rare or out of print.
Even if this re-installing fee on a different account or machine is small, it still is a move that makes the Xbox One less appealing as it shortens the viable playable lifetime of every box sold. Every game will only truly be playable so long as Microsoft keeps running the activation servers and still employs people to run the services on that platform. Once that's gone all Xbox One consoles will be limited to playing only the content that was on the hard drive at the time the servers shut down, meaning we won't see the sort of secondhand market and community that pops up with all retro games and consoles and still sees functioning NES consoles from 28 years ago trading hands amongst enthusiasts looking to play games from the past. I myself still have a large collection of functioning games and consoles from 20+ years ago, but the way things are looking the max shelf life on an Xbox One game is 5-7 years. How sad that console gaming has come to this.
All in all this reveal was a mess. Microsoft wants to be a TV company with a box that will be overpriced and late to the internet TV box party, and in order to succeed it's asking gamers to be the prophets of their messaging while simultaneously shitting on them. The worst part about this is that this approach already has it's vocal defenders and I have to wonder if sociologists could make a case study for Stockholm Syndrome using Xbox fans.
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